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Fable Legends: Rhubarb Crumbles

I worked on Fable Legends as an environment artist at Lionhead. Rhubarb Crumbles was a level where players battled through a curious village obsessed with rhubarb.

I was given the task of dressing a few of the holding areas and combat arenas in Hero perspective from whitebox to final with guidance from my leads.

I also made the wheat and sunflowers, and kit-bashed existing props to make what I needed to dress the level.

Level design and story beats by Adam Stone. Made in Unreal 4. All screens in engine.

More levels to come.

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