The Lost Village was the first level I worked on when I started as an environment artist at Lionhead. Players battled through the abandoned shrunken village, looked down upon by two huge mischievous and bickering brothers who had cast the spell.
I was given the task of dressing a few of the holding areas and combat arenas in Hero perspective from whitebox to final with guidance from my leads.
I also made the wheat and sunflowers, and kit-bashed existing props to make what I needed to dress the level.
Level design by Shane Bromham. Made in Unreal 4.
More levels to come!