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Motorsport Manager

I worked at Playsport Games as an environment artist on the PC version of Motorsport Manager. We used Unity for this project.

We were a very small team, so we were responsible for everything art related on each track, from concepting to modelling to lighting, but helping each other out and sharing assets when possible along the way.

I was responsible for Beijing, Guildford, Tondela, Sydney, Dubai and Milan.

Beijing

Beijing

Beijing

Beijing

Beijing

Beijing

Dubai

Dubai

Dubai

Dubai

Dubai

Dubai

Tondela

Tondela

Tondela

Tondela

Tondela

Tondela

Sydney

Sydney

Sydney

Sydney

Sydney

Sydney

Guildford

Guildford

Guildford

Guildford

Guildford

Guildford

Milan

Milan

Milan

Milan

Milan

Milan