Motorsport Manager

I worked at Playsport Games as an environment artist on the PC version of Motorsport Manager. We used Unity for this project.

We were a very small team, so we were responsible for everything art related on each track, from concepting to modelling to lighting, but helping each other out and sharing assets when possible along the way.

I was responsible for Beijing, Guildford, Tondela, Sydney, Dubai and Milan.

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Beijing

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Beijing

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Beijing

Rachel noy dubai

Dubai

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Dubai

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Dubai

Rachel noy madrid

Tondela

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Tondela

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Tondela

Rachel noy sydney

Sydney

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Sydney

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Sydney

Rachel noy guildford

Guildford

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Guildford

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Guildford

Rachel noy milan

Milan

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Milan

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Milan